Archive for the 'That’d be nice' Category

22
Feb
09

That’d be nice; Better A.I.

Yes games have come a long way since the days of games composed of whiney static on tapes, and the main protagonist was composed of 4 pixels. We’ve come leaps and bounds since the games industry’s second revival in 1985, I still remember being mind boggled by the graphics of Desert Strike. Graphics have gone from two dimensional sprites in a world of tiled textures to a fully three dimensional rendered world of bloom and lighting effects. Audio has transcended from simple blips and beeps your computer made to dramatic music and delicious ambient background sounds. Stories have gone from saving the princess to epic tales that take multiple games to tell. And now even real world physics are being put into games, soon the games developers will need at least one physicist on the team.

While those have come many miles since their first incarnation, the A.I.’s progress seems to have all the progress of Sisyphus pushing his boulder up a mountain. Sure A.I. now is far superior than that of yesteryear but it’s progress doesn’t seem to be as important to game developers. Everytime a developer raves of their A.I. improvements it turns out to be little else than a more refined version of the marines from Half Life. Of course this is an unfair generalisation, but it still seems that the dream of facing off against A.I. that could actually challenge you (without cheating, i.e. catch up A.I., see mario kart and nearly every racing game) has been lost in favour of online play. Only RTS games seem to really get a clever A.I. (Galactic Civilization 2)while us dumb FPS gamers are stuck with A.I. that still sometimes run straight off cliffs or into fire. So I have devised a shopping list of things I would like to see used more in games.

Continue reading ‘That’d be nice; Better A.I.’

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