Posts Tagged ‘Resident Evil

01
Mar
09

Survival Horror, think of the children!

Ghosts. I don’t like ghosts, I don’t like ones with broken necks, bleeding eyes, long arms, or disembodied heads. They can sod right off, the lot of them. This ghost bigotry comes courtesy from playing through the Fatal Frame series of games (or as it’s known here in Europe, Project Zero). It’s been such a long time that I’d almost forgotten that games could actually be scary, and I don’t think I’m the only one. Looking at the current market of horror games it appears that game developers have also forgotten how to make a good scary game. Resident Evil 5 seems to have given up with the scares and is shaping up to be a third person shoot fest with a buddy, it’s about a chainsaw and a chest high wall away from becoming Gears of War. Monolith forgot what Condemned was all about and instead produced a game about a superhero with shouty powers. Dead Space lacks any real atmosphere. And the less said about Alone in the Dark 5 the better (Fire bullets).

What happened to the games that made me hesitate to even play them (as I type this Fatal Frame sits at the end of my bed taunting me, daring me to play it), games that drew me so far into their own twisted world that I’d have to check the closet and creepy little dolls had to be expelled from the house before I slept, you know, just in case. It seems Survival horror is drawing it’s last breaths, as the market moves away from deep psychological horror drenched in tense atmosphere towards a more mainstream acceptance of action horror (surely that’s an oxymoron).

But you know who’s missing out the most? The kids.

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